IN

OUT

character

priority 1-5

scene

department

specialty

description

solution

297

 

01:23:29:14

01:26:40:00

  

act 4.0

credits final

 

george zilliax, jonathan kelly, audio finish, director of photography, editorial, motion graphics, national park, all locations (steve) columns, philipp kaye (empire)

   

00:08:12:05

 

christina

 

act 1.0

dialogue

 ADR

is christina snickering, laughing after "cosmic squirt"

   

01:05:43:10

 

christina

 

act 1.0

dialogue

 ADR

c, "are you an angel" sync?

   

01:06:00:20

 

christina

 

act 1.0

dialogue

 ADR

her transition from "shit" to "sorry" is it going to work? ADR to on location sound...

   

01:07:17:20

 

christina

 

act 1.0

dialogue

 ADR

c's snort's after "no actually", loose that

   

01:08:11:22

 

joe

 

act 1.0

dialogue

 ADR

should joe say "ahhh..." after "cosmic squirt"

   

01:15:48:20

 

christina

 

act 2.0

dialogue

 ADR

 "you're a rabbit" and "i'm a dog" louder more punchy (2)

   

01:14:45:11

   

act 2.0

dialogue

ADR

line is “i'm fine”. we only have “fine” currently

   

01:14:57:09

 

gerry

 

act 2.0

dialogue

ADR

"hi" a little more surprised, current take he sounds very unexcited 05/16 – seems ok

   

01:16:09:04

 

christina

 

act 2.0

dialogue

ADR

c - "the year you were born" sync seems off (louder) 05/16 – seems ok

   

01:16:26:06

00:17:03:03

gerry

 

act 2.0

dialogue

ADR

with goal posts, could we have some breaths and snorts? does that help? (2)

   

01:19:05:20

 

christina

 

act 2.0

dialogue

ADR

closet, "you're mysterious" echo (5)

   

01:19:55:14

   

act 2.0

dialogue

ADR

 "you're a rabbit" and "i'm a dog" louder more punchy (2)

   

01:22:59:02

 

gerry

 

act 2.0

dialogue

ADR

"is there time" weird popping noise (thought I had this handled)

   
    

act 1.0

dialogue

ADR

fade ins and outs on all ADR

   

01:14:34:10

   

act 2.0

foley

check

strange warble in hall scene, listen to all sound with isolated headphones

   

00:00:00:00

   

act 1.0

foley

doors and creaks

0

   

01:02:11:00

01:03:55:12

 

2

act 1.0

foley

doors and creaks

christina's chair should squeak as she moves

   

01:04:13:20

01:04:40:10

  

act 1.0

foley

doors and creaks

creaky door opening to reveal joe (theme)

        door 11, door metal squeak, door squeak, door wood squeak

  

01:05:35:20

01:05:44:17

 

2

act 1.0

foley

doors and creaks

joe pushes creaky chair under desk

   

01:07:46:19

01:07:47:18

 

2

act 1.0

foley

doors and creaks

door slams closed on c's cabin

   

01:09:09:01

   

act 1.0

foley

doors and creaks

christina sits on lower bunk – mattress

   

01:10:32:21

   

act 1.0

foley

doors and creaks

c and j sit on lower bunk mattress

   

01:14:50:13

   

act 2.0

foley

doors and creaks

g – opens doors, main then screen

   

01:15:33:03

   

act 2.0

foley

doors and creaks

c – closes outer and inner (big reverb on inner closing could be deadened)

   

01:17:15:03

00:17:19:19

  

act 2.0

foley

doors and creaks

c – bed springs squeak as weight on bed, then launch, bed springs squeak as she settles

   

01:17:34:16

   

act 2.0

foley

doors and creaks

c – bed spring squeak as she lifts her leg

   

01:17:39:07

00:17:51:10

  

act 2.0

foley

doors and creaks

c – bed springs removing boots

   

01:17:47:18

01:17:51:15

  

act 2.0

foley

doors and creaks

c – bed springs lean back and launch boot, settle

   

01:17:56:02

00:18:05:90

  

act 2.0

foley

doors and creaks

c – bed springs as she lies back

   

01:18:16:20

   

act 2.0

foley

doors and creaks

c – slight bed spring squeak “know what to do”

   

01:18:21:09

01:18:23:17

  

act 2.0

foley

doors and creaks

c – bed springs as she jumps up before “i just want to fuck”

   

01:18:22:21

   

act 2.0

foley

doors and creaks

c – bed springs “i just want to fuck”

   

01:18:30:03

01:18:32:05

  

act 2.0

foley

doors and creaks

c – bed springs before “please”

   

01:18:44:18

   

act 2.0

foley

doors and creaks

c – bed springs, sitting back after “why me?”

   

01:18:48:00

01:18:51:11

  

act 2.0

foley

doors and creaks

c – bed springs as c gets off the bed

   

01:18:55:12

   

act 2.0

foley

doors and creaks

c – closet door opens

   

01:20:12:13

   

act 2.0

foley

doors and creaks

c – bench takes her weight, (one time sound)

   

01:21:22:04

   

act 2.0

foley

doors and creaks

g – closes drawer with foot

   

01:23:14:16

   

act 2.0

foley

doors and creaks

g – bathroom door closing

   
    

act 1.0

foley

doors and creaks

creaky chair, chair slide as c get's up to answer door?

   

01:03:54:17

  

3

act 1.0

foley

feet

c stands up

   

01:03:58:03

01:04:04:04

 

2

act 1.0

foley

feet

soft footsteps as c approaches door (~3 steps)

   

01:05:29:02

  

2

act 1.0

foley

feet

christina get's the hat steps back

   

01:05:32:10

01:05:38:14

 

3

act 1.0

foley

feet

joe enters room (~7 steps)

   

01:05:41:05

01:05:45:15

 

3

act 1.0

foley

feet

joe shuffles in place by chair after turn

   

01:05:41:09

  

2

act 1.0

foley

feet

c – are you an angel or what, excited stepping

   

01:06:07:02

   

act 1.0

foley

feet

c – sorry, laughing and moving

   

01:06:07:12

  

3

act 1.0

foley

feet

joe steps towards c

   

01:06:28:09

01:06:32:20

 

2

act 1.0

foley

feet

approach mirror together, shuffling footsteps in front of mirror

   

01:06:28:09

01:06:32:20

 

2

act 1.0

foley

feet

approach mirror together, shuffling footsteps in front of mirror

   

01:07:39:13

  

2

act 1.0

foley

feet

c all over this, slight step

   

01:07:45:12

  

2

act 1.0

foley

feet

c moves to shut door

   

01:07:48:20

01:07:53:14

 

2

act 1.0

foley

feet

c stealthily returns to j after shutting door (~3 steps)

   

01:08:25:09

  

2

act 1.0

foley

feet

j steps back to address camera

   

01:08:52:17

  

2

act 1.0

foley

feet

c steps back after being bra snapped

   

01:09:06:19

  

2

act 1.0

foley

feet

joe steps to laptop

   

01:09:08:18

  

2

act 1.0

foley

feet

negotiating the bed

   

01:09:08:18

  

2

act 1.0

foley

feet

negotiating the bed

   

01:10:12:00

  

2

act 1.0

foley

feet

j takes a hit

   

01:10:27:18

  

2

act 1.0

foley

feet

j sits

   

01:14:43:01

   

act 2.0

foley

feet

g – clomps to door

   

01:14:52:04

   

act 2.0

foley

feet

g – shuffle and clomp at door

   

01:15:31:19

   

act 2.0

foley

feet

g – tromp from door

   

01:15:32:18

   

act 2.0

foley

feet

c – enters room, stepping from hall onto carpet

   

01:15:40:01

   

act 2.0

foley

feet

g – light shuffle in place while turning to look at c

   

01:16:16:22

   

act 2.0

foley

feet

c – light steps toward g “great!”

   

01:16:19:00

   

act 2.0

foley

feet

g – shuffle before sitting on desk

   

01:17:09:02

01:17:13:19

  

act 2.0

foley

feet

c – dread tread toward bed – 7 steps... c – she walks to bed. begin after g's gaze shifts to her breasts, presumably after eye contact is broken

   

01:18:01:01

   

act 2.0

foley

feet

g – gets up from desk

   

01:18:31:00

   

act 2.0

foley

feet

g – clomps over to closet

   

01:18:50:22

01:18:59:10

  

act 2.0

foley

feet

c – barefoot walk toward closet

   

01:18:53:16

   

act 2.0

foley

feet

g – clomps from closet,  chased away by c

   

01:19:02:06

   

act 2.0

foley

feet

g – soft shuffle to sit on desk

   

01:19:10:04

   

act 2.0

foley

feet

c - soft barefoot shuffle as she spins toward him

   

01:19:20:06

01:19:29:12

  

act 2.0

foley

feet

c – barefoot walk toward bed

   

01:19:45:13

   

act 2.0

foley

feet

c – barefoot shuffle after “we just have to”

   

01:20:02:16

   

act 2.0

foley

feet

c – bare foot landing on bench

   

01:21:17:20

   

act 2.0

foley

feet

g – clomps over to tea

   

01:21:33:22

   

act 2.0

foley

feet

g – shifts weight at kitchen

   

01:21:58:18

   

act 2.0

foley

feet

g – steps back to open drawer

   

01:22:20:04

01:22:24:01

  

act 2.0

foley

feet

g – steps back in awe after “ think i could love you too”

   

01:23:08:21

   

act 2.0

foley

feet

g – steps into bathroom, crunch of glass underfoot as g enters bathroom - concrete scuff, debris glass

   

00:06:19:21

   

act 1.0

foley

human

c – should she take a breath before the line, “ok i'm ok...” ?

   

00:10:13:08

   

act 1.0

foley

human

j – oof! after getting gut punched

   

01:07:35:16

   

act 1.0

foley

human

clapping hands “ok so super”

   

01:08:04:08

   

act 1.0

foley

human

snapping fingers “the uh, you know”

   

01:08:51:04

   

act 1.0

foley

human

“oh” as bra snaps, should be after impact noise

   

01:09:14:16

01:09:37:12

  

act 1.0

foley

human

popcorn chewing while watching g

   

01:09:40:01

   

act 1.0

foley

human

popcorn chewing and talking

   

01:09:50:04

   

act 1.0

foley

human

c – swallow noise?

   

01:11:20:07

   

act 1.0

foley

human

c – popcorn chewing (sync) remove mouth opening or move it closer to crunch

   

01:15:15:19

   

act 2.0

foley

human

c – intake of breath before “I've been sent by god”?

   

01:17:35:00

   

act 2.0

foley

human

c – bed, hand on leg slap louder

   

01:18:04:01

   

act 2.0

foley

human

c – bed, mouth sound to match her tongue against teeth moment when she leans back? slurp!

   

01:19:24:15

   

act 2.0

foley

human

g - neck cracks as he tilts back after AwwgH!

        bone break 1,2,3

  

01:19:26:04

01:19:34:11

  

act 2.0

foley

human

c takes deep breath in shirt

   

01:20:46:23

   

act 2.0

foley

human

g – before pk line, g licks lips foley

   

01:17:39:14

   

act 2.0

foley

impact and explosion

c - boot thrown to ground (reverb matches dialogue)

   

01:17:48:21

   

act 2.0

foley

impact and explosion

c – boot hitting box

   

01:17:50:09

   

act 2.0

foley

impact and explosion

c – boot bouncing to floor

   

01:18:30:01

   

act 2.0

foley

impact and explosion

c – grabs footboard of bed

   

01:15:37:18

   

act 2.0

foley

mechanical

g - clicking light and brighter room

   

01:21:28:19

   

act 2.0

foley

mechanical

g – turns on light switch over kitchen

   

01:21:39:03

   

act 2.0

foley

mechanical

g – pours water into hot pot, steaming sound

   

01:23:11:09

   

act 2.0

foley

mechanical

bathroom light switch

   

01:00:44:11

   

act 1.0

foley

rustle cloth

slight rustle of j's jacket as he points to mirror

   

01:02:55:15

   

act 1.0

foley

rustle cloth

c - sits up in chair

   

01:03:06:15

   

act 1.0

foley

rustle cloth

c - turns in chair to right and back “don't want to scare you”

   

01:03:52:16

   

act 1.0

foley

rustle cloth

c – prep to stand and stand up “here i come”

   

01:03:57:19

   

act 1.0

foley

rustle cloth

c – moves to cabin door

   

01:04:53:12

   

act 1.0

foley

rustle cloth

c – shrugs shoulders

   

01:05:04:21

01:05:20:05

  

act 1.0

foley

rustle cloth

j – “my name is melchoir” business with jacket

   

01:05:27:08

   

act 1.0

foley

rustle cloth

j – removing hat and putting it on c. (this is a transfer of energy – static noise?

   

01:05:29:23

   

act 1.0

foley

rustle cloth

c – steps back for j to enter and bends over

   

01:05:32:03

   

act 1.0

foley

rustle cloth

j – enter cabin

 

  

01:05:38:22

   

act 1.0

foley

rustle cloth

j – whips around to face c

   

01:05:40:13

   

act 1.0

foley

rustle cloth

j – moving chair, bending

   

01:05:54:03

   

act 1.0

foley

rustle cloth

j – raises arm

   

01:06:06:08

   

act 1.0

foley

rustle cloth

c – raises arms “sorry”

   

01:06:07:01

   

act 1.0

foley

rustle cloth

j – moves to c “christy”

   

01:06:28:18

   

act 1.0

foley

rustle cloth

j – pulls c to mirror (mostly j)

   

01:06:44:13

   

act 1.0

foley

rustle cloth

j – raises arm and points... “well”

   

01:07:19:00

   

act 1.0

foley

rustle cloth

c – adjust hat

   

01:07:26:13

   

act 1.0

foley

rustle cloth

slight sound of hat brim swish as she whips her finger off

   

01:07:30:07

   

act 1.0

foley

rustle cloth

j – shrugs and shuffles jacket

   

01:07:34:05

   

act 1.0

foley

rustle cloth

c – moving a lot “ok so super”

   

01:07:45:19

   

act 1.0

foley

rustle cloth

c – turns to door

   

01:07:50:18

   

act 1.0

foley

rustle cloth

c – stealthily crosses to joe

   

01:08:04:02

   

act 1.0

foley

rustle cloth

c – swishing and sashe “already do the”

   

01:08:12:11

   

act 1.0

foley

rustle cloth

c – bra twist “god has decided” rustling of the bra, make the audience aware of it in prep for the business with it

   

01:08:14:15

01:08:22:08

  

act 1.0

foley

rustle cloth

j – raise arm, slight turn “god has decided”

   

01:08:25:05

   

act 1.0

foley

rustle cloth

j – raises arm and turns toward window with sweeping gesture “people everywhere”

   

01:08:38:21

   

act 1.0

foley

rustle cloth

c – bra twist

   

01:08:39:16

01:08:51:21

 

2

act 1.0

foley

rustle cloth

bra snap - close but not quite there - still needs work... (3 parts - tension, stretch, release/smack... better bra pulling sound, stretchy... two phases, earlier when she makes it taught and later the full monty - guitar strings? not too cartoony

   

01:08:41:08

   

act 1.0

foley

rustle cloth

bra stretch 1/3

   

01:08:48:16

   

act 1.0

foley

rustle cloth

bra stretch 2/3

   

01:08:49:07

   

act 1.0

foley

rustle cloth

bra stretch 3/3

   

01:08:50:21

   

act 1.0

foley

rustle cloth

bra twist incidental (a transition to tell us the fabric and elastic are of an ilk)

   

01:08:51:06

   

act 1.0

foley

rustle cloth

c – stumbles back

   

01:08:51:11

   

act 1.0

foley

rustle cloth

bra snap sustain needs to be cut off when she grabs it again.

   

01:08:51:13

   

act 1.0

foley

rustle cloth

c – bra rustle and twist in air

   

01:08:52:00

01:08:53:21

  

act 1.0

foley

rustle cloth

j – embarassed for her, bends then lifts hand

   

01:08:54:21

01:09:01:18

  

act 1.0

foley

rustle cloth

j – leans back on bed, digs out DVD, whips it out “here” (this could be another magical reality moment)

   

01:09:04:23

   

act 1.0

foley

rustle cloth

j – moving to put DVD in laptop

   

01:09:08:17

   

act 1.0

foley

rustle cloth

c – sits on bed

   

01:09:09:06

   

act 1.0

foley

rustle cloth

j – moves to bed and leans on it

   

01:09:18:06

   

act 1.0

foley

rustle cloth

j – slight rustle (fake) as j's head turns for popcorn, then bigger when turns back

   

01:09:34:03

   

act 1.0

foley

rustle cloth

j – slight rustle and adjustment “that's him”

   

01:09:55:21

   

act 1.0

foley

rustle cloth

c – points arm (stuck a CD in)

   

01:09:56:18

01:10:07:12

  

act 1.0

foley

rustle cloth

j – turns head, waves arm “i know”

   

01:10:13:14

   

act 1.0

foley

rustle cloth

j – hit by c, doubles over

   

01:10:29:20

10:10:37:01

  

act 1.0

foley

rustle cloth

j – turns, bends and settles onto bed

   

01:10:44:01

   

act 1.0

foley

rustle cloth

j turns head to c and away

   

01:11:36:00

   

act 1.0

foley

rustle cloth

j – leans into c “immediately”

   

01:12:01:09

   

act 1.0

foley

rustle cloth

j – raises arms hands together “good energy for each other”

   

01:12:06:13

   

act 1.0

foley

rustle cloth

j – puts arms down

   

01:14:43:01

   

act 2.0

foley

rustle cloth

g – jacket swish as he moves to door

   

01:14:52:04

   

act 2.0

foley

rustle cloth

g – jacket swish

   

01:15:31:19

   

act 2.0

foley

rustle cloth

g – heavy coat swishing

   

01:15:36:21

   

act 2.0

foley

rustle cloth

c – removes leather jacket

   

01:16:18:11

   

act 2.0

foley

rustle cloth

g – rustle of coat as he raises and lowers hands - indecision emphasis

   

01:16:19:15

   

act 2.0

foley

rustle cloth

g – then sits back on table, this is a heavy coat

   

01:16:22:18

01:17:02:04

  

act 2.0

foley

rustle cloth

g – raises arms, the goal posts.

   

01:17:14:12

   

act 2.0

foley

rustle cloth

g – rocking in jacket

   

01:17:15:14

   

act 2.0

foley

rustle cloth

c – landing on bed, blankets

   

01:17:19:10

00:17:22:10

  

act 2.0

foley

rustle cloth

g – coat rustle as he leans forward

   

01:17:35:10

01:17:38:21

  

act 2.0

foley

rustle cloth

c – boot squeak and slide as it comes off

   

01:17:44:02

01:17:47:21

  

act 2.0

foley

rustle cloth

c – boot squeak stuck, then pop! right after “pill”

   

01:17:57:14

01:18:03:13

  

act 2.0

foley

rustle cloth

c – grabs and fluffs blanket

   

01:18:21:06

   

act 2.0

foley

rustle cloth

c – blanket fluff

   

01:18:22:21

   

act 2.0

foley

rustle cloth

c – blanket then "i just want to fuck"

   

01:18:31:00

   

act 2.0

foley

rustle cloth

g – coat swish as he walks to closet and leans

   

01:18:50:02

   

act 2.0

foley

rustle cloth

c – crushing blankets getting off bad

   

01:19:03:17

01:19:06:05

  

act 2.0

foley

rustle cloth

g – sits on desk

   

01:19:08:16

   

act 2.0

foley

rustle cloth

c – takes pink shirt

   

01:19:10:23

   

act 2.0

foley

rustle cloth

c – pink shirt dragged, crumpled and unfurled

   

01:19:25:01

00:19:34:11

  

act 2.0

foley

rustle cloth

c – brings pink shirt up to breath, then drops

   

01:19:34:04

   

act 2.0

foley

rustle cloth

c – shirt down rustle

   

01:19:45:13

   

act 2.0

foley

rustle cloth

c – pink shirt nervous

   

01:20:08:09

01:20:14:16

  

act 2.0

foley

rustle cloth

c – sits down on bench

   

01:21:17:20

   

act 2.0

foley

rustle cloth

g – coat rustle walking over to tea

solution

  

01:21:26:21

   

act 2.0

foley

rustle cloth

g – coat raises arm to light switch

   

01:22:38:19

   

act 2.0

foley

rustle cloth

g – a slight coat rustle

   

01:21:32:01

   

act 2.0

foley

sync

g – plugs in tea pot

   

01:21:36:04

   

act 2.0

foley

sync

g – picks up plastic water jug

   

01:23:08:29

   

act 2.0

foley

sync

clicking of the tea pot heating up

   

01:03:01:20

   

act 1.0

foley

weird

better shortwave for joe on phone, eliminate x 3 tuning moments...

   

01:14:42:15

01:14:57:13

  

act 2.0

foley

weird

gerry coming to door, sounds of chemical fizzing and dripping liquid from spill

   

01:16:19:15

   

act 2.0

foley

weird

g – then sits back on table, loose objects being shoved around

   
    

act 1.0

foley

weird

j – robot arm noise on joe when he inserts CD

   
   

2

act 1.0

foley

weird

sound effect on j's fast turn, using the chair's squeak and applying it to joe

   
    

act 5.0

foley instruments

rustle cloth

g's biker boot – remove, squeak, stuck

   
    

act 5.0

foley instruments

rustle cloth

c's cotton dress

   
    

act 5.0

foley instruments

rustle cloth

g's bed (landing)

   
    

act 5.0

foley instruments

rustle cloth

c's bra

   
    

act 5.0

foley instruments

rustle cloth

g' pink shirt

   
    

act 5.0

foley instruments

rustle cloth

g's blanket

   
    

act 5.0

foley instruments

rustle cloth

c's sparkle gown

   
    

act 5.0

foley instruments

rustle cloth

g's heavy coat

   
    

act 5.0

foley instruments

rustle cloth

j's dress jacket

   

01:19:40:19

   

act 2.0

mg

?

"we just have to" fix c nostril shadow

   
    

act 2.0

mg

?

books, brighten books in concluding wide shot

   

01:00:00:00

   

act 0

mg

essential story A

don't trust the dead! dan kelly fucks the undead! deceased persons need not apply – other posters?

where does this go?

0

 

01:00:45:23

01:01:11:16

 

3

act 0

mg

essential story A

gerry outside, 3 shots that could be used for more exposition – horizon has wreckage, crashed spaceship, you name it.

 

4

 

01:00:53:23

01:01:03:12

 

1

act 0

mg

essential story A

broken windows in museum, smoke billowing out, (warehouse, fire?) signs posted here too

 

8

 

01:01:11:15

01:01:21:02

 

3

act 0

mg

essential story A

c walking – transform wharfside with alexander henry into flood scene, restaurant neon pokes up out of water, roof of a house, etc. she's walking along something unexpected

what''s the plan?

3

 

01:01:11:15

01:01:38:02

 

3

act 0

mg

essential story A

alex henry - name change, missing sign, what else could tell the story? (2 shots)

decide what would be cool

3

 

01:01:38:03

01:02:02:05

 

1

act 0

mg

essential story A

unsteadicam hallway – box labels and posters

mocha

6

 

01:01:38:03

01:02:02:05

 

1

act 0

mg

essential story A

unsteadicam hallway needs red light and perhaps dawn water in porthole window, bloom color transform

red hallway – color correction, act I is daylight so the red will mix with daylight from the porthole

4

 

01:04:27:00

01:04:38:21

  

act 1.0

mg

essential story A

red hall – c opens door (roto)

 

4

 

01:04:56:01

01:05:03:14

  

act 1.0

mg

essential story A

red hall – “not your uncle joe” (roto)

 

4

 

01:05:04:23

01:05:08:13

  

act 1.0

mg

essential story A

red hall – “my name is melchior” (roto)

 

4

 

01:05:10:19

01:05:20:04

  

act 1.0

mg

essential story A

red hall - “only assumed the appearance” (roto)

 

4

 

01:05:23:00

01:05:29:04

  

act 1.0

mg

essential story A

red hall – hat (roto)

 

4

 

01:05:40:13

01:05:45:07

  

act 1.0

mg

essential story A

red hall – “are you an angel” (roto)

 

4

 

01:05:58:00

01:06:29:10

  

act 1.0

mg

essential story A

red hall – “what's the deal” (roto)

 

4

 

01:06:37:19

01:06:43:19

  

act 1.0

mg

essential story A

red hall – “he was born” (no roto)

 

4

 

01:06:59:06

01:07:02:03

  

act 1.0

mg

essential story A

red hall - “really” (no roto)

 

1

 

01:07:09:07

01:07:14:22

  

act 1.0

mg

essential story A

red hall – lesbian (no roto)

 

1

 

01:07:22:12

01:07:26:02

  

act 1.0

mg

essential story A

red hall – lesbian too (no roto)

 

1

 

01:07:34:20

01:07:45:15

  

act 1.0

mg

essential story A

red hall – “so super” (no roto)

 

1

 

01:08:39:00

   

act 1.0

mg

essential story A

or the bra scene, could we do something sort of like the impact scene from clockwork orange? several moments in there - what? flashback

 

2

 

01:09:01:11

01:09:04:20

  

act 1.0

mg

essential story A

j, "here, check it out" hypnosis, the CD light is playing on her face, he flashes it on her eyes and she blinks

 

3

 

01:09:04:23

   

act 1.0

mg

essential story A

christina's face is in the DVD reflection until he moves it.

 

2

 

01:09:23:09

   

act 1.0

mg

essential story A

the gerry picture could be more processed

 

2

 

01:14:27:22

01:14:42:18

  

act 2.0

mg

essential story A

long hallway, dead birds carry contagion and other posters

 

4

 

01:14:27:22

01:14:42:18

  

act 2.0

mg

essential story A

long hallway, red hall fixes abrupt reactions of c

 

0

 

01:14:51:08

01:15:32:05

  

act 2.0

mg

essential story A

red hall - wires on steve's door the trick, the door swings open (3 shots)

 

8

 

01:15:00:09

01:15:24:06

  

act 2.0

mg

essential story A

red hall - christina at door (2 shots)

 

4

 

01:15:52:15

01:16:11:21

  

act 2.0

mg

essential story A

in g's cabin, where's the pink shirt – missing in all carmen close-ups near closet (5 shots) continuity here also, wrong closet door is open – oh well.

use close hang from closet approach and reverse

3

 

01:25:11:21

   

act 3.0

mg

essential story A

mediatronic pages - minimum fix spelling of “their”

track words on screen, replace with new.

1

 

01:26:00:00

   

all

mg

essential story A

label all boxes inventory

 

1

 

01:26:00:00

   

all

mg

essential story A

label all boxes composite

 

8

 

01:26:38:19

01:26:41:09

  

act 3.0

mg

essential story A

change color of caboose in third shot, we have a release from the NJ train people.

 

4

 

01:01:38:03

01:02:02:05

 

3

act 0

mg

essential story B

steadicam tracking practice, armory – guns and swords, wire tangles, signs... what other stuff could be on the walls?

what could be here?

  

01:03:54:14

   

act 1.0

mg

essential story B

c rises up, cut to mirror. she's in darkness, she could be a little more in the dark there then emerge into the light... naw

   

01:05:27:08

   

act 1.0

mg

essential story B

transfer of hat from j to c – electric sparks like static from his head, crackling and sputtering?

   

01:09:04:21

01:10:12:07

  

act 1.0

mg

essential story B

change laptop to army green, maybe camo colored

   

01:19:28:13

01:23:22:21

  

act 2.0

mg

essential story B

bathroom, broken chemical glass and bottles? bathroom cabinet full of books? (12 shots)

 

0

 

01:25:11:21

   

act 3.0

mg

essential story B

mediatronic pages - a cool security interface sequence, decrypt to joe's warning

track words on screen, replace with new.

  

01:25:18:10

01:25:19:01

  

act 3.0

mg

essential story B

airplane hitting building on "joe?"

   

01:00:00:00

   

act 1.0

mg

essential story C

should joe have a PKD pin?

   

01:02:29:17

01:03:54:09

 

3

act 1.0

mg

essential story C

phone – whispy springy antenna, little blinky lights?

   

00:00:00:00

01:00:46:00

 

1

act 0

mg

montage options

what's the strategy, how does this thing start?

 

20

 

00:00:00:00

01:00:46:00

 

1

act 0

mg

montage options

assemble all usable shots for possible speed up and then stop, opening montage

 

6

 

01:00:00:00

01:00:46:00

 

1

act 0

mg

montage options

0032Y misty morning water

   

01:00:00:00

01:00:46:00

 

1

act 0

mg

montage options

ship and shore, ship aground

   

01:00:00:00

01:00:46:00

 

1

act 0

mg

montage options

winter highway

   

01:00:00:00

01:00:46:00

 

1

act 0

mg

montage options

0007R6,  swamp

   

01:00:00:00

01:00:46:00

 

1

act 0

mg

montage options

steel skelton skyscrapers over the road with tunnel

   

01:00:00:00

01:00:46:00

 

1

act 0

mg

montage options

00160N shoreline concrete

   

01:00:00:00

01:00:46:00

 

1

act 0

mg

montage options

0027X9, 00241C, 0026H3 rails into forest rails into rainforest 00256B

   

01:00:00:00

01:00:46:00

 

1

act 0

mg

montage options

donkey barn needs metro sign

 

2

 

01:00:00:00

01:00:46:00

 

1

act 0

mg

montage options

uncle joe traveling

   

01:00:00:00

01:00:46:00

 

1

act 0

mg

montage options

0011Z8 water with silhouttes, could be mailboxes or something on the top of a building

   

01:00:00:00

01:00:46:00

 

1

act 0

mg

montage options

0017Q2, 00198Q water and bricks with sun

   

01:00:00:00

01:00:46:00

 

1

act 0

mg

montage options

007U7 shot of broken rails

   

01:00:00:00

01:00:46:00

 

1

act 0

mg

montage options

0008WB, 0007CG weight limit sign

   

01:00:00:00

01:00:46:00

 

1

act 0

mg

montage options

00051I smoke stack

   

01:00:00:00

01:00:46:00

 

1

act 0

mg

montage options

00075G close up of suspended train car

   

01:00:00:00

01:00:46:00

 

1

act 0

mg

montage options

003CU bricks close on beach

   

01:00:00:00

01:00:46:00

 

1

act 0

mg

montage options

0013G7 another really great closeup of bricks and water

   

00:00:00:00

01:00:46:00

 

1

act 0

mg

plan

fast montage – why are we seeing all these images so rapidly – from whose perspective? is it time travel, a progression, joes travels?

the only way to know is to play with it

6

 

00:00:00:00

01:00:46:00

 

1

act 0

mg

plan

mg strategy, which images are the priority? CG and re-edit montage after

 

2

 

01:03:50:16

01:03:50:21

  

act 1.0

mg

repair actor

c glances at camera, can we fix?

 

1

 

01:00:00:00

   

act 1.0

mg

repair character C

can uncle joe be more plausible? makeup is not totally convincing

 

0

 

01:03:54:14

01:08:51:05

  

act 1.0

mg

repair continuity

continuity, christina's dress tag (near shoulder) comes and goes (5 without, 9 with)

 

5

 

01:17:19:03

01:17:34:01

  

act 2.0

mg

repair continuity

"tired of pretending" carmen can be seen bouncing in the reflection.

add her quiet reflection from later on in scene. replace picture with gerry memory or maybe blueprint of the ship, but maybe have to loose reflections to do this.

2

 

01:18:28:09

   

act 2.0

mg

repair continuity

can we remove christina's hand from her face in the start of this shot – continuity

 

4

 
    

act 1.0

mg

repair continuity

c's receiver when she bends over for popcorn

removed this shot

0

 

01:05:29:05

01:05:38:23

  

act 1.0

mg

repair flaw

scratch on window - uncle um...

 

2

 

01:07:48:07

01:08:10:05

  

act 1.0

mg

repair flaw

scratch on window - “did god...” wide scratch on coat not as prominent

 

2

 

01:08:25:02

01:08:32:04

  

act 1.0

mg

repair flaw

scratch on window - "twice the miracle"

 

2

 

01:08:51:05

01:09:04:20

  

act 1.0

mg

repair flaw

scratch on window - "we've got this handled..."

 

2

 

01:10:13:21

01:10:23:12

  

act 1.0

mg

repair flaw

scratch on window - gut punch

 

2

 

01:17:04:17

   

act 2.0

mg

repair flaw

g close, can the transition be softened?

yes maybe with the morph technique described by in studio techniques

3

 

01:03:10:17

01:03:15:14

  

act 1.0

mg

repair light

"believe me it's important" when christina turns back, room gets darker... why check original files a) cause - an iris adjustment during shooting most likely, although i don't remember being by the camera at this point. b) solution - using keyframes on the color corrector and slight increase in highlight value over the three or so frames that the scene darkens c) also changed old color corrector to bring correct excess luma and copied color corrector to previous shot (same shot) to match

 

1

 

01:04:11:14

01:04:14:03

  

act 1.0

mg

repair light

the door is slightly ajar, light is coming through, black along the seams both as she opens and when they are talking with it closed

 

2

 

01:15:38:23

01:15:38:23

  

act 2.0

mg

repair light

in g's cabin, g clicking light and brighter room

 

2

 

01:21:28:19

   

act 2.0

mg

repair light

g – light switch illuminates area more

 

2

 

01:21:30:02

01:21:30:17

  

act 2.0

mg

repair light

gerry moved toward kitchen, the scene brightens to match when he hits the switch, must match the earlier scenes

 

1

 

01:02:02:06

01:03:54:13

  

act 1.0

mg

repair production

extension cord in shot, vertical corner and floor. could be passable

 

1

 

01:04:14:14

01:04:26:23

  

act 1.0

mg

repair production

windows water - c opens door (roto)

 

4

 

01:04:14:14

01:04:26:23

  

act 1.0

mg

repair production

door frame red hall – c opens door (roto)

 

2

 

01:04:38:22

01:04:56:00

  

act 1.0

mg

repair production

windows water (roto)

 

4

 

01:05:03:15

01:05:04:22

  

act 1.0

mg

repair production

door frame red hall

 

2

 

01:05:03:15

01:05:04:22

  

act 1.0

mg

repair production

windows water (roto)

 

4

 

01:05:08:14

01:05:10:18

  

act 1.0

mg

repair production

door frame red hall

 

2

 

01:05:08:14

01:05:10:18

  

act 1.0

mg

repair production

windows water (roto)

 

4

 

01:05:20:05

01:05:22:23

  

act 1.0

mg

repair production

windows water (roto)

 

4

 

01:05:20:05

01:05:22:23

  

act 1.0

mg

repair production

door frame red hall

 

2

 

01:05:29:05

01:05:38:23

  

act 1.0

mg

repair production

extension cord in shot vertical corner, with gaffer tape. extends to seaman plaque horizontal

 

3

 

01:05:45:08

01:05:57:23

  

act 1.0

mg

repair production

windows water (roto)

 

4

 

01:05:45:08

01:05:57:23

  

act 1.0

mg

repair production

joe's radio mic is visible at collar of shirt...

 

2

 

01:05:45:08

01:05:57:23

  

act 1.0

mg

repair production

door frame red hall

 

4

 

01:06:29:11

01:06:37:18

  

act 1.0

mg

repair production

door frame red hall

 

2

 

01:06:29:11

01:06:37:18

  

act 1.0

mg

repair production

windows water (roto)

 

2

 

01:06:29:11

01:06:37:18

  

act 1.0

mg

repair production

joe's radio mic is visible at collar of shirt...

 

2

 

01:06:43:20

01:06:59:05

  

act 1.0

mg

repair production

windows water (roto)

 

4

 

01:06:43:20

01:06:59:05

  

act 1.0

mg

repair production

joe's radio mic is visible at collar of shirt...

 

2

 

01:06:43:20

01:06:59:05

  

act 1.0

mg

repair production

door frame red hall

 

4

 

01:07:02:04

01:07:09:06

  

act 1.0

mg

repair production

windows water (roto)

 

4

 

01:07:02:04

01:07:09:06

  

act 1.0

mg

repair production

door frame red hall

 

4

 

01:07:02:04

01:07:09:06

  

act 1.0

mg

repair production

joe's radio mic is visible at collar of shirt...

 

2

 

01:07:14:23

01:07:22:11

  

act 1.0

mg

repair production

joe's radio mic is visible at collar of shirt...

 

2

 

01:07:14:23

01:07:22:11

  

act 1.0

mg

repair production

windows water (roto)

 

4

 

01:07:14:23

01:07:22:11

  

act 1.0

mg

repair production

door frame red hall

 

4

 

01:07:26:03

01:07:34:19

  

act 1.0

mg

repair production

windows water (roto)

 

4

 

01:07:26:03

01:07:34:19

  

act 1.0

mg

repair production

joe's radio mic is visible at collar of shirt...

 

2

 

01:07:26:03

01:07:34:19

  

act 1.0

mg

repair production

door frame red hall

 

4

 

01:07:46:20

01:07:48:06

  

act 1.0

mg

repair production

joe's radio mic is visible at collar of shirt...

 

2

 

01:07:46:20

01:07:48:06

  

act 1.0

mg

repair production

windows water (roto)

 

4

 

01:07:46:20

01:07:48:06

  

act 1.0

mg

repair production

door frame red hall

 

4

 

01:07:48:07

01:08:10:05

  

act 1.0

mg

repair production

extension cord in shot vertical corner, with gaffer tape. extends to seaman plaque horizontal

 

3

 

01:08:25:02

01:08:32:04

  

act 1.0

mg

repair production

extension cord in shot vertical corner, with gaffer tape

 

3

 

01:08:51:05

01:09:04:20

  

act 1.0

mg

repair production

extension cord in shot vertical corner, with gaffer tape

 

3

 

01:10:13:21

01:10:23:12

  

act 1.0

mg

repair production

extension cord in shot vertical corner, with gaffer tape

 

3

 

01:15:32:06

01:15:36:07

  

act 2.0

mg

repair production

tape on the wardrobe at right of screen

 

1

 

01:16:17:15

01:16:26:08

  

act 2.0

mg

repair production

tape on the wardrobe at right of screen

 

1

 

01:17:11:02

01:17:14:14

  

act 2.0

mg

repair production

tape on the wardrobe at right of screen

 

1

 

01:17:34:02

01:17:40:12

  

act 2.0

mg

repair production

"we have to make love somehow" radio transceiver n thigh

 

2

 

01:18:28:13

01:18:31:03

  

act 2.0

mg

repair production

tape on the wardrobe at right of screen

 

1

 

01:18:46:03

01:18:51:23

  

act 2.0

mg

repair production

tape on the wardrobe at right of screen

 

1

 

01:19:00:00

01:19:18:22

  

act 2.0

mg

repair production

tape on the wardrobe at right of screen

 

1

 

01:19:25:05

01:19:28:12

  

act 2.0

mg

repair production

tape on the wardrobe at right of screen

 

1

 

01:21:08:15

01:21:26:05

  

act 2.0

mg

repair production

tape on the wardrobe at right of screen

 

1

 
 

01:08:32:04

  

act 1.0

mg

repair production

many extension cords!

   

01:14:27:22

01:14:42:18

  

act 2.0

mg

repair relight

long hallway, flickery reflections in picture in background of hall detract from the shot

 

2

 
    

act 1.0

mg

 

solution, cut her going to cabinet and bending over

   
     

process – foley

all

starting at 3:30 a, we have 2 hours before the birds start singing at 5:30 a. daytime should be for foley inventory, development of instruments and performance practice.

   
     

process – foley

feet

i performed christina in bare feet, check the result, might be better with a very silky sock, something that gets the subtlety of her light tread without the scrape of my rough skin.

   
     

process – foley

feet

the walking drum consists of four blocks of wood with slightly rounded bottoms. on top of that is medium thickness masonite and carpet. the slight rounding of the blocks gives them a dull creak as opposed to sharp creak. the blocks get the masonite off the ground to form a sound chamber that the mic can be pointed into. this increases the volume of the effect by a factor of 2 or 3 in contrast to having the carpet on the floor. increased volume means that ambient sound is less of an issue.

   

00:00:00:00

   

act 5.0

process – foley

performance

05/18/2008 – so now we have a pretty comprehensive inventory for act 1 and 2, the next step is to audition the actors. for each category, we define the different instruments we'll use. For example, feet are – joe with hard sole shoes, christina barefoot, christina with biker boots, gerry with heavy boots. rustle/clothing are joe's dress jacket, christina's sparkle gown, christina's cotton dress, gerry's heavy coat, bra, pink shirt and g's bed (landing) g's blanket. doors/creak are c's cabin door, g's inner cabin door, g's outer screen door, g's closet, g's bathroom door. so we look at each category and audition instruments, do test recordings and gather them together for performance. that's today's project along with finishing the inventory for act 3.

   
    

act 1.5

voice-over

 

intermission, sequence of broadcasters

   
       

we've been learning how much prep work can be done by setting up cues for the sounds. footsteps have clear landing points, but doesn't everything have a certain performance emphasis? what's the basic structure of what we want to hear? the story!

   
       

more prep - test surfaces – yoga matte, dry floor, masonite, carpet, cloth, cardboard

   
           
       

comprehensive inventory, strategy, schedule of recording evening and perhaps daytimes.

   
       

05/16 don't forget to experiment with sounds using SFX machine – feet, cloths, etc. softening or fuzzing

   
       

to weld a cut together, use foley across the transition

   
    

act 2.0

  

j his audio has funny warble as does ambiance for boat – 30 fps? yep, convert!

   
       

creaky and squeaky is a theme, things are old and dry, there's no oil or grease to spare

   
           
       

05/14/2008 my workflow approach is to inventory everything here and not make cues in soundtrack unless i need to analyze rehearse the performance. this inventory list is more versatile than the visual cues in soundtrack, and we should only be maintaining one “inventory” not two.

   
           
       

05/14/2008 foley can be used to emphasize lines, a little sound effect mixed into a line can pop it – adding irony, or sarcasm, or whatever. sound is music is language

   
       

rescue – shortwave trans = computer, shortwave handheld = phone. voting machine/mechanical

   
           
       

05/14/2008 2 if we think about foley, the sounds the incidental sounds that characters make can say something more about them – the way their shoes scuff, clothing swishes. we can materialize the character and tell the story even further. this goes beyond the idea of just having “real sounding” foley. there's the sound presence and then the story elaboration

   
       

05/16 we can also base future characters on – the energy of their animal signs and their enagram – “the wisdom of the enagram” is the title. these are fun guides to how a character will act react in a given situation.

   
       

reverse

   
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           

dialogue c

 

human c

mouth noises that aren't dialogue

dialogue j

 

human j

mouth noises that aren't dialogue

dialogue g

 

human g

mouth noises that aren't dialogue

dialogue working

 

dialogue working

 

dialogue working

 

dialogue working

 

ambience room tone

 

ambience room tone

 

animal

bird etc

animal

bird etc

clicks and clacks

doors and cabinets latching, locks

clicks and clacks

doors and cabinets latching, locks

creaks and squeaks

hinges, joints moving

creaks and squeaks

hinges, joints moving

christina feet

steps and slides

joe / gerry feet

steps and slides

impact explosion

punch, glass, metal drop

impact explosion

punch, glass, metal drop

human

body noises that aren't dialogue

human

body noises that aren't dialogue

mechanical

 

mechanical

 

phone

 

phone

 

radio

 

radio

 

rustle cloth

 

rustle cloth

 

snaps and pops

finger snapping, clapping, bubbles popping

snaps and pops

 

water

 

water

 

weird

 

weird

 

wind

 

wind

 

doubles – bird, thigh slap, door squeak, smash glass

 

j and c stepping together, just pick one (visually prominent) unless character of steps is very different

 

must have fades in adr – room tone is murder

 

when recording subtle sounds, turning up the record volume is dangerous for two reasons – 1) the environment must be super silent (sound coming out of headphones is an issue) and the loud room tone in the recorded audio has to be faded up and down, very noticable.

 
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
 

tttz

 red hallway used in how many scenes

               
                
                
                
   

filename

in

out

requires

   

technique

     
                
 

act 0

ship hallway unsteadicam

 

01:01:38:03

01:02:02:05

tracking of overhead light and reflections

   

3 mocha and corner point

     
      

tracking of porthole for water replacement

         
      

boxes and labels

         
      

bulletin board?

       

01:11:25:03

01:11:37:00

 

act 1

opening to uncle joe

effects:rays no smooth

01:11:25:03

01:11:37:00

mask

(1b – mon cam 1 take 5)

00:04:09:03

00:04:21:00

2 creative cow background replacement tutorial

     
  

bed to door

effects:rays no smooth

01:11:50:00

01:11:57:13

mask

(1b – mon cam 1 take 5)

00:04:34:00

00:04:41:13

      
  

bed to door

effects:rays no smooth

01:11:58:18

01:12:02:08

mask

(1b – mon cam 1 take 5)

00:04:42:18

00:04:46:08

      
  

bed to door

effects:rays no smooth

01:12:04:14

01:12:13:23

mask

(1b – mon cam 1 take 5)

00:04:48:14

00:04:57:23

      
  

bed to door

effects:rays no smooth

01:12:13:22

01:12:20:02

mask

(1b – mon cam 1 take 5)

00:04:57:22

00:05:04:02

      
  

window to door

DOG CAM 2:1 something cam 1

00:09:33:12

00:09:43:05

mask

         
  

bed to door 2

DOG CAM 1A?:needs backup:1b – mon 1 cam take 2

00:03:03:02

00:03:07:20

mask

         
  

bed to door 2

1b – mon cam 1 take 5

00:05:38:15

00:06:10:00

mask

         
  

bed to door 2

1b – mon cam 1 take 2

00:09:34:13

00:09:40:13

no mask

only take 2 red hall back plate

        
  

bed to door 2

1b – mon cam 1 take 2

  

no mask

reuse

        
  

bed to door 2

1b – mon cam 1 take 2

  

no mask

reuse

        
  

bed to door 2

1b – mon cam 1 take 5

00:07:02:03

00:07:05:17

no mask

only take 5 red hall back plate – maybe reuse take 2?

        
  

bed to door 2

1b – mon cam 1 take 2

  

no mask

reuse

        
  

reverse

take 1b – monday cam 2 take 5

00:03:18:15

00:03:28:12

 

tint christina red, ocean replace or color correct

        
                
                
                
 

act 2

g cracks screen door, needs illumination

match 4 c2-6 quicktime dog cam 2 untitled 25

see dog planning

           
  

gerry holding door static

match 4 c2-6 quicktime dog cam 2 untitled 25

            
  

gerry holding door static

match 4 c2-6 quicktime dog cam 2 untitled 25

            
  

g opens screen door

match 2 c2-3 quicktime dog cam 2 untitled 19

            
                
  

reverses – christina at door

             
  

requires match between unsteadicam, reverses of christina at door, window to hall

             
  

how to track - gotta remember

             
                
                

taking inventory of mg

 

shoot subway signs?

             
                

add timecode to all shots

               

break down into steps if needed

               

elliminate repeats

               

review again and add